Mathematics & Computing
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The State of the Art in Game AI Standardisation
iconSpeakers:
Billy Yue, Penny de Byl, Expand icon
Billy Yue  (Student, Mathematics and Computing, USQ, )
Penny de Byl  (Mathematics and Computing, USQ, , Staff Profile icon)
iconVenue/Date/Time:D109, Thursday 23 November, 2006, 12:00noon to 1:00pm
iconDiscipline:Computing
iconAssociated Files:billy.mp3 9370KB (Speaker Audio)
CGIE2006.ppt 2567KB (Speaker Slides)
iconAssociated Links:http://www.cgie2006.murdoch.edu.au/program.html icon (Program for the CGIE2006 conference)
http://www.igda.org/ai/ icon (The AIISC homepage)
iconAbstract:
The Artificial Intelligence Interface Standards Committee (AIISC) was formed in 2002 to develop interface standards for AI middleware in the computer game industry. In this seminar, we provide an overview of the work completed to date by the working groups making up the AIISC. We describe the issues each group is addressing and examine their relevance and importance to the domain of computer games development, and discuss their benefits and shortcomings. We also outline the current progress of each group, and the direction they will be taking in the future in order to implement a usable and widely accepted game AI API.

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